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Nearly half the world’s population will play video games by 2024, says UFORIKA founder

Company building new virtual platform

video game
Simon Brant, co-founder and CEO of UFORIKA

Nearly half the world’s population will be active video gamers by 2024, according to UFORIKA co-founder and CEO Simon Brant.

The company – which is engaged in building a new platform “to essentially bridge the gap between Web2.0 and Web3.0” says the value of the gaming market is already close to $200 billion.

“The numbers are just astronomical whichever way you look at them. Most estimates suggest there are already 3 billion gamers worldwide, and that number will cross 3.3 billion in 2024. That is why the technology is also having to move at such a rapid pace,” Brant said.

UFORIKA says it is building a new virtual platform, blockchain-enabled environment, delivering an accessible AAA experience to a much wider range of end user compute devices.

“This is to engage every user and drive mass adoption, bridging the Web2 to Web3 gap. Introducing a fit for purpose platform with game engine technology built by experienced industry veterans that have worked across major studios, IPs & gaming franchises including ‘Lego’, ‘LittleBigPlanet’, ‘Crackdown3’ and ‘Team Sonic Allstars Racing Transformed’….The UAE, Saudi Arabia & Qatar are taking the global lead in investing heavily to support this driving innovation which is incredibly exciting,” he added.

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